Contents
Chapter 1: A Crash Course in C++ 
Chapter 2: Designing Professional C++ Programs 
Chapter 3: Designing with Objects 
Chapter 4: Designing with Libraries and Patterns 
Chapter 5: Designing for Reuse 
Chapter 6: Maximizing Software Engineering Methods 
Chapter 7: Coding with Style 
Chapters 8 and 9: Classes and Objects 
Chapter 10: Discovering Inheritance Techniques 
Chapter 11: Writing Generic Code with Templates 
Chapter 12: Understanding C++ Quirks and Oddities 
Chapter 13: Effective Memory Management 
Chapter 14: Demystifying C++ I/O 
Chapter 15: Handling Errors 
Chapter 16: Overloading C++ Operators
Chapter 17: Writing Efficient C++ 
Chapter 18: Developing Cross-Platform and Cross-Language Applications 
Chapter 19: Becoming Adept at Testing 
Chapter 20: Conquering Debugging 
Chapters 21, 22, and 23: The Standard Template Library 
Chapter 24: Exploring Distributed Objects 
Chapter 25: Incorporating Techniques and Frameworks 
Chapter 26: Applying Design Patterns
Appendix B: Annotated Bibliography 
 
 
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