The Art of Assembly Language
(Brief Contents)
(Brief Contents)
Section One:
Chapter 1: Data Representation
Chapter 2: Boolean Algebra
Chapter 3: System Organization
Chapter 3: System Organization
Chapter 4: Memory Layout and Access
Section Two:
Chapter 5: Variables and Data Structures
Chapter 6 The 80x86 Instruction Set
Chapter 7 The UCR Standard Library
Chapter 8 MASM: Directives & Pseudo-Opcodes
Chapter 9 Arithmetic and Logical Operations
Chapter 10 Control Structures
Chapter 11 Procedures and Functions
Section Three:
Chapter 12 Procedures: Advanced Topics
Chapter 13 MS-DOS, PC-BIOS, and File I/O
Chapter 14 Floating Point Arithmetic
Chapter 15 Strings and Character Sets Chapter 16 Pattern Matching
Section Four:
Chapter 17 Interrupts, Traps, and Exceptions
Chapter 18 Resident Programs
Chapter 19 Processes, Coroutines, and Concurrency
Section Five:
Chapter 20 The PC Keyboard
Chapter 21 The PC Parallel Ports
Chapter 22 The PC Serial Ports
Chapter 23 The PC Video Display
Chapter 24 The PC Game Adapter
Section Six:
Section Six:
Chapter 25 Optimizing Your Programs
Section Seven:
Appendix A: ASCII/IBM Character Set
Appendix B: Annotated Bibliography
Appendix C: Keyboard Scan Codes
Appendix D: Instruction Set Reference
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