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Real-Time Systems Development
Rob Williams
1 Introduction to real-time systems
2 Implementing simple real-time systems
3 Basic input and output
4 Cyclic executives for bare hardware
5 Finite state machines – design tool
6 Finite state machines – implementation options
7 Why multi-task?
8 Task communication and synchronization
9 Real-time executives
10 Using input/output interfaces
11 Structured design for real-time systems
12 Designing for multi-tasking
13 UML for real-time systems
14 Object-oriented approach for real-time systems
15 System integrity
16 Languages for RTS development – C, Ada and Java
17 Cross-development techniques
18 Microcontroller embedded systems
19 Linux device drivers
20 Hardware/software co-design
Appendix A: Using an oscilloscope for software debugging
Wednesday, February 4, 2009
Real Time Systems Development By Rob Williams
6:14 PM
Posted by
TechnALLogy
Labels: Real Time Systems Development By Rob Williams, Realtime systems
Labels: Real Time Systems Development By Rob Williams, Realtime systems
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